So as promised this I am going yammer on about seasons in Diablo. I am a
massive fan of the how seasons work. While there has been a few teething
problems especially around length of the season trying to find that sweet spot.
They offer a fresh means of playing through the content available, while
offering enough of incentive to get people interested. After the cut I will
break down where I feel seasons work and also look at implications of seasons
as a style of game content.
A collection of my random thoughts largely about WoW, though possibly diverging into other games.
Friday, 24 April 2015
Friday, 17 April 2015
Account Wide Everything
With each passing year the amount of content we have to play through
increases at the same time the number of alts we run also increases. Are having
alts a viable section of available game content? Yet each time we get new
content we have to spend the same amount of time to achieve goals that are main
has already achieved. Ultimately I think this does not add to game play and the
amount of content we have to play through. But in fact detracts from our desire
to replay the content multiple times. But fear not Friends there is a solution
to our woes, and it even exists in the game right now.
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