So as promised this I am going yammer on about seasons in Diablo. I am a massive fan of the how seasons work. While there has been a few teething problems especially around length of the season trying to find that sweet spot. They offer a fresh means of playing through the content available, while offering enough of incentive to get people interested. After the cut I will break down where I feel seasons work and also look at implications of seasons as a style of game content.
Friday, 24 April 2015
Friday, 17 April 2015
With each passing year the amount of content we have to play through increases at the same time the number of alts we run also increases. Are having alts a viable section of available game content? Yet each time we get new content we have to spend the same amount of time to achieve goals that are main has already achieved. Ultimately I think this does not add to game play and the amount of content we have to play through. But in fact detracts from our desire to replay the content multiple times. But fear not Friends there is a solution to our woes, and it even exists in the game right now.